Guild Wars Update

Update – Thursday, May 14

May 14th 2009 | Posted by

Skill Updates

PvE and PvP

Assassin

  • Heart of Shadow: functionality changed to: “You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target.”
  • Shadow Fang: added an after-cast delay.
  • Viper’s Defense: functionality changed to: “All adjacent foes are Poisoned for 5..20 seconds, and you Shadow Step to a nearby location, directly away from your target.”

Elementalist

  • Mirror of Ice: functionality changed to: “For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5..35 cold damage whenever you cast a Water Magic hex.”
  • Steam: functionality changed to: “Target foe is struck for 5..50 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds.”

Mesmer

  • Illusionary Weaponry: decreased Energy cost to 5.

Monk

  • Castigation Signet: increased recharge to 20 seconds.
  • Peace and Harmony: decreased duration to 1..3 seconds; increased recharge to 12 seconds.
  • Word of Healing: decreased non-conditional healing to 5..100; increased conditional healing to 30..115.

Necromancer

  • Foul Feast: increased recharge to 5 seconds.
  • Lingering Curse: decreased healing reduction to 20%.

Ranger

  • Hunter’s Shot: functionality changed to: “If this attack hits, your target bleeds for 3..25 seconds.”
  • Melandru’s Shot: functionality change to: “If this attack hits, your target bleeds for 5..25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10..25 damage and is crippled for +5..15 seconds.”
  • Keen Arrow: decreased conditional damage to 5..25.

Ritualist

  • Protective Was Kaolai: increased recharge to 25 seconds.

PvP

Monk

  • Strength of Honor: decreased damage to 1..5.
  • Aegis: reduced casting time to .25. Functionality changed to: “For 1..3 seconds, hostile spells and attacks against ‘target other ally’ fail.”

Warrior

  • Warrior’s Endurance: this skill is now a stance.

PvE

Dwarf

  • Low Blow: functionality changed to: “Strike target foe for 45..70 damage. If target foe is knocked down, that foe takes an additional 30..50 damage and suffers from Cracked Armor for 14..20 seconds.”

Faction Skills

  • Elemental Lord: functionality changed to: “For 40..60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for 100..300% of the Energy cost each time you cast a spell.”
  • Summon Spirits: decreased recharge time to 5 seconds.

Mesmer

  • Fragility: this skill now also affects adjacent foes.

Monk

  • Strength of Honor: increased damage to 5..25.

Vanguard

  • Tryptophan Signet: this skill no longer requires touch range.

Bug Fixes

  • Fixed a bug that prevented pet names from displaying properly in some languages.

Miscellaneous

  • Master Architect Gunther in Fort Aspenwood now destroys any masterless Minions within earshot.
  • A Xunlai Agent and Chest has arrived in the Zaishen Menagerie.
  • Ai Tei [Merchant] has arrived in the Great Temple of Balthazar.
  • Moss Spiders and Black Moas now grow appropriately as they evolve.
  • Adjusted the amount of dishonor points given out by the Dishonorable Combatant System.

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