Guild Wars News

To all minion masters !

August 3rd 2007 | Posted by Guimo

You may not have noticed right at the beginning, but one of our beloved skill, Blood of the Master, got an hidden update made to it.

As per the description, you loose 5% of Max Health (as before), plus 2% additional for each minion healed in this way.

What that means is that if you play 2 Minion Masters in a group, you will loose half your health each time you trigger the spell.  With only 1 MM, its tolerable, but you do loose a little more than before.

P.S. On a last note, its possible I was the one in denial.  I don’t count out the fact that it may have been this way before, but I just figured it out.

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