Archive for June, 2010

Guild Wars Update

Update – Thursday, June 24, 2010

June 24th 2010 | Posted by

Guild Hall Changes

  • Druid’s Isle: corrected line-of-sight discrepancies that gave an unfair positional advantage, allowing the red Guild Lord and Bodyguard to be attacked from a close-by ledge.
  • Isle of Meditation: corrected spacing discrepancies by moving the blue Bodyguard out of nearby range of the Guild Lord.

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Guild Wars Update

Update – Thursday, June 17, 2010

June 17th 2010 | Posted by

Krytan Events

Success against Aily the Innocent lends much hope to the people of Kryta, but it comes with the realization of how much difficulty remains. With each battle, the Shining Blade and its allies face tougher foes and see the war edge ever closer to the seat of power. Princess Salma asks that everyone remain vigilant and resolute, as the worst is surely yet to come.

PvP

For more information on these changes, please see the Developer Updates page.

  • Adjusted the location of the Guild Lord and some NPCs in the following guild halls:
    • Druid’s Isle
    • Frozen Isle
    • Imperial Isle
    • Isle of Jade
    • Isle of Meditation
  • Defy Pain (PvP): split for PvP; changed skill type to stance; removed damage reduction.
  • Oath of Protection: changed functionality to: “While the Bodyguard is alive, the Guild Lord takes no more than 30 damage from each attack or spell and takes 30 less damage each second.”

Bug Fixes

  • Fixed a bug that allowed some War in Kryta miniatures to receive buffs.
  • Fixed a bug that allowed High Priest Alkar to drop Alkar’s Concoction on the ground during the quest The Destroyer Challenge.
  • Fixed a bug that prevented Disco Balls from triggering fireworks in some outposts.

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Knights & Heros News

Traits Overview

June 13th 2010 | Posted by

Introduction: Howdy! My name is Ben Miller, Game Designer on Guild Wars 2. While Eric and Colin have been busy writing blog posts and interviews, we’ve been working on a little system called traits. There has been some speculation and questions about traits on the forums. What are traits? How do you collect them? Does [...]

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